
Card spotlight · Spell
Discipline
Calm
Card text[Reaction] (Play any time, even before spells and abilities resolve.) / Give a unit +2 Might this turn. Draw 1.
+2 Might and a card for two Energy, at [Reaction] speed. Its real power is timing: cast it after they've committed — once their damage spell is on the Chain, or once the fight has started — and it saves a unit or swings the combat they thought they'd won.
Intermediate ◆
Advanced ◆
No advanced trials yet — coming soon.
Expert ◆
No expert trials yet — coming soon.
Legends that can run it ◆
- Ahri Nine-Tailed Fox
- Lee Sin Blind Monk
- Yasuo Unforgiven
- Leona Radiant Dawn
- Master Yi Wuju Bladesman
- Ornn Fire Below the Mountain
- Jax Grandmaster at Arms
- Irelia Blade Dancer
- Azir Emperor of the Sands
- Lillia Bashful Bloom
- Master Yi Wuju Master
- Vex Gloomist
- Ivern Green Father
- Akali Rogue Assassin
- Nasus Curator of the Sands
- Shen Eye of Twilight
- Orianna Lady of Clockwork
- K'Sante Pride of Nazumah
- Riven The Exile