
Card spotlight · Spell
Stupefy
Mind
Card text[Reaction] (Play any time, even before spells and abilities resolve.) / Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.
One Energy, -1 Might, and it replaces itself. A single point decides most combats: it turns a trade into a win, or a 1-Might surplus into a loss for them. It can't take a unit below 1, so it never kills on its own — count the Might before you cast it.
Beginner ◆
Intermediate ◆
Advanced ◆
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Expert ◆
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Legends that can run it ◆
- Kai'Sa Daughter of the Void
- Ahri Nine-Tailed Fox
- Teemo Swift Scout
- Viktor Herald of the Arcane
- Lux Lady of Luminosity
- Rumble Mechanized Menace
- Ornn Fire Below the Mountain
- Ezreal Prodigal Explorer
- Renata Glasc Chem-Baroness
- Jhin Virtuoso
- Lillia Bashful Bloom
- Diana Scorn of the Moon
- LeBlanc Deceiver
- Nasus Curator of the Sands
- Jayce Defender of Tomorrow
- Mel Soul's Reflection
- Ekko Boy Who Shattered Time
- Orianna Lady of Clockwork
- Seraphine Starry-Eyed Songstress