Ride the Wind
Card spotlight · Spell

Ride the Wind

Chaos
Card text[Action] (Play on your turn or in showdowns.) / Move a friendly unit and ready it.

A move that leaves your unit ready — so it can move again, or get out of a fight it's losing. In a showdown it pulls a unit out before damage or drops one in after they've committed. Wait for the showdown: cast it too early and they get to answer.

Advanced ◆

No advanced trials yet — coming soon.

Expert ◆

No expert trials yet — coming soon.

Legends that can run it ◆