
Card spotlight · Spell
Ride the Wind
Chaos
Card text[Action] (Play on your turn or in showdowns.) / Move a friendly unit and ready it.
A move that leaves your unit ready — so it can move again, or get out of a fight it's losing. In a showdown it pulls a unit out before damage or drops one in after they've committed. Wait for the showdown: cast it too early and they get to answer.
Beginner ◆
Advanced ◆
No advanced trials yet — coming soon.
Expert ◆
No expert trials yet — coming soon.
Legends that can run it ◆
- Jinx Loose Cannon
- Yasuo Unforgiven
- Teemo Swift Scout
- Miss Fortune Bounty Hunter
- Annie Dark Child
- Draven Glorious Executioner
- Irelia Blade Dancer
- Ezreal Prodigal Explorer
- Sivir Battle Mistress
- Pyke Bloodharbor Ripper
- Vex Gloomist
- Diana Scorn of the Moon
- Kha'Zix Voidreaver
- Zed Master of Shadows
- Mel Soul's Reflection
- Kennen Heart of the Tempest
- Ziggs Hexplosives Expert
- Riven The Exile
- Evelynn Agony's Embrace