Chapter 9 · Lesson 4 of 5

Coached game

Time to play a real game. Pick a deck: Master Yi or Ahri. The AI plays the other one. First to 8 points wins.

A coach watches your moves. Right after a clear mistake, it tells you what went wrong and what would have been better. It speaks up when:

Each time, you choose: Undo that move, or keep it. The coach stays quiet when a move is a fair choice. If you're stuck, Hint shows what the AI would do in your place.

Before the game you pick the AI's level: Easy plays its cards and fights but never answers yours; Normal answers with Reactions and looks for a winning turn. The AI doesn't see your hand, like a real opponent — you can let it if you want a harder game.

When you've done everything you want, press End your turn. You can only end your turn when nothing is waiting — finish any fight first. Then the AI plays its turn, one move at a time; we pause when you can respond.

Quick check

The coach says you left them a battlefield that wins them the game. What can you do?

Coached game

Play a whole game, with a coach

Pick Master Yi or Ahri; the AI plays the other. The coach speaks up after a clear mistake, and you can take the move back. Your game is saved on this device.

Start the game

Words from this lesson

Coach
A helper in the coached game that points out a clear mistake right after you make it.

From the Core Rules (2026-10-09): ~316-317 — ending your turn (the Main Phase, then the Ending Phase) · 469–474 — Scoring: Conquer and Hold · 194.2, 323.1 — winning at the Victory Score