Chapter 1 · Lesson 1 of 5

The Goal

Riftbound is a duel: two players, and the first to 8 points wins. You get points by fighting over battlefields.

You score a battlefield in one of two ways. Conquer: take control of it, usually by moving units there and winning the fight. Hold: you still control it at the start of your turn. Each battlefield can score you a point only once per turn.

Quick check

Battlefield A is empty. You move a unit there and nobody stops you. How does A score you a point?

Quick check

You never draw your Legend or your Chosen Champion. How can you still play the champion?

How a drill works: drag a unit from your base onto a battlefield, then press Confirm. Moving to a battlefield starts a Showdown: each player may act, and when you both pass (say you are done), the move happens. A unit is Ready when it is upright and can move; moving it turns it sideways, or exhausted, and it can't move again until it is readied. Might is a unit's strength; the bigger Might wins a fight. Try it: you're one point away. Take an empty battlefield and win.

Words from this lesson

Points
You score points from battlefields; the first player to 8 points wins.
Legend
The card beside the board all game: it sets your deck's two Domains, and most Legends have an ability you can use.
Chosen Champion
One champion unit that matches your Legend. It starts beside your Legend, so you can always play it.
Base
Your safe zone on the board, where new units usually arrive.
Battlefield
A place you fight over for points. A duel has two, one chosen by each player.
Conquer
Scoring a battlefield by taking control of it during a turn.
Hold
Scoring a battlefield you still control at the start of your turn.

From the Core Rules (2026-10-09): 101–103 — Deck construction (Legend, Chosen Champion, battlefields) · 197 — Locations (base, battlefields) · 469 — Scoring · 194.2 — Winning: 8 points

Try it on the table

2 drills

  1. 1One Point to Go

    You're on 7 points; 8 wins. You already scored Battlefield B this turn. Battlefield A is empty and nobody controls it. Drag Ravenbloom Student from your base to A and press Confirm. When the Showdown asks, pass. A becomes yours, and that's the 8th point.

    Need a hint?

    Drag Ravenbloom Student from your base onto Battlefield A, press Confirm, then pass when the Showdown asks.

    Start drill 1
  2. 2Take the Point

    You're on 7 points and you already scored Battlefield A this turn. B is empty. Their Battering Ram (5 Might, strong) waits in their base, and it looks scary. Don't defend. Send Ravenbloom Student to B, press Confirm, and pass when the Showdown asks. The 8th point ends the game before the Ram can do anything.

    Need a hint?

    Drag Ravenbloom Student to Battlefield B, press Confirm, then pass when the Showdown asks.

    Start drill 2