Chapter 8 · Lesson 2 of 7

Card Advantage

Every card is a resource, and you run out of them. Card advantage means your opponent has lost more cards than you've spent. Make each card you play take as many of theirs as it can.

Before you cast, count their units at each battlefield and ask what each card can reach.

Quick check

They have one unit at A and two at B. You hold Firestorm. Where do you cast it?

Predict

You hold Ray and Firestorm. Garen has one Kinkou Initiate alone at A and two Demacian Diplomats at B. Which card goes where?

Make your guess, then play the drill to find out.

Words from this lesson

Card advantage
Being ahead on cards: your opponent has lost more cards than you have spent.
2-for-1
Spending one card to remove two of theirs, which leaves you a card ahead.

From the Core Rules (2026-10-09): 467 — Damage Step · 473 — the Final Point

Try it on the table

2 drills

  1. 1Two for One

    You're on 7 and already scored B this turn. Garen holds A with a Kinkou Initiate (3) and a Demacian Diplomat (2): 5 Might, too much for your Flame Chompers (3). Firestorm deals 3 to every enemy unit at one battlefield. Spend one card on two of his, then walk in for your 8th point.

    Need a hint?

    Cast Firestorm on A, then drag Flame Chompers into the empty battlefield and Confirm.

    Start drill 1
  2. 2Big Spell, Big Payoff

    You're on 6 and need both battlefields this turn. Garen has a Kinkou Initiate (3) alone at A and two Demacian Diplomats (2 each) at B. Your Blast Corps Cadet (2) and Gem Jammer (2) are ready. You hold Hextech Ray (3 damage to one unit) and Firestorm (3 damage to every enemy unit at one battlefield). Make each card take as many of his as it can.

    Need a hint?

    Hextech Ray the Kinkou Initiate, Firestorm B, then walk one unit into each battlefield.

    Start drill 2