Chapter 8 Thinking Like a Player
From a legal move to a good one: tempo, card advantage, reading the board.
- 1Tempo vs ValueSpend it now, or keep it for later?Start
- 2Card AdvantageMake one card cost them two.Start
- 3Reading Open RunesCount their ready runes: what could they still pay for?Start
- 4When to Fight, When to HoldCount the wall, guard what they can reach, and know when not to attack.Start
- 5SequencingSame cards, different order: play first, move first, or let them go first.Start
- 6RacingWhen you get there first, ignore their board and score.Start
- 7Reading Your OpponentPut them on a hand: what could they have, and can they pay for it?Start
- CheckpointPut Him on Punch FirstEverything in this chapter, on one board.Play