1. Chapter 8

    Thinking Like a Player

    From a legal move to a good one: tempo, card advantage, reading the board.

    1. 1Tempo vs ValueSpend it now, or keep it for later?Start
    2. 2Card AdvantageMake one card cost them two.Start
    3. 3Reading Open RunesCount their ready runes: what could they still pay for?Start
    4. 4When to Fight, When to HoldCount the wall, guard what they can reach, and know when not to attack.Start
    5. 5SequencingSame cards, different order: play first, move first, or let them go first.Start
    6. 6RacingWhen you get there first, ignore their board and score.Start
    7. 7Reading Your OpponentPut them on a hand: what could they have, and can they pay for it?Start
    8. CheckpointPut Him on Punch FirstEverything in this chapter, on one board.Play