Not every fight is worth it. Before you attack, ask two things. What is their wall really worth? And what can they hit on their turn?
Count the wall. A Tank[Tank] must take its lethal damage first, and Shield[Shield] adds to its Might on defence. Add both before you swing.
All or nothing. If your damage can't pay the wall and still kill the rest, a small attack just loses a unit.
Guard what they can reach. You only control a battlefield while your units are on it. Units at your base guard nothing.
Spare one. Send the unit you can afford, and leave a defender where their free unit can strike.
Sometimes the best move is not to attack. If you can win on your next turn by keeping a battlefield, protect it.
Quick check
A battlefield holds a Towering Combatant (3, Shield 2[Shield 2], Tank[Tank]) and a Diplomat (2). You attack with 6 Might. Can you kill both?
Predict
Your Shadowblade Lurker (5) attacks alone into Lee Sin's Sunlit Guardian (3, Shield[Shield], Tank[Tank]) and Apprentice Smith (2). What happens to the Smith?
Make your guess, then play the drill to find out.
Sunlit Guardian: Shield[Shield] and Tank[Tank]. It takes its lethal damage first.
Towering Combatant: Shield 2[Shield 2] and Tank[Tank]. A big wall on defence.
Sending so many units into a fight that nothing is left to guard what they can still reach.
From the Core Rules (2026-10-09): 815 — Tank · 814 — Shield · 471 — Hold · 188 — Control · 467 — Damage Step
Try it on the table
3 drills
1Count the Wall
You're on 7 and B is already scored: take A and you win. Lee Sin holds A with a Sunlit Guardian (3, Shield[Shield], Tank[Tank]: 4 on defence, and it must take its lethal damage first) and an Apprentice Smith (2). You have Shadowblade Lurker (5) and Demacian Diplomat (2). Count before you swing.
Need a hint?
Select Shadowblade Lurker and Demacian Diplomat, drag both to A together, and Confirm: 4 of your damage goes to the Guardian first, 2 to the Smith.
You're on 6 and held B this turn. Garen is on 6 and holds A with a Demacian Diplomat (2); his Vanguard Sergeant (4) waits, exhausted, at his base and can attack either battlefield on his turn. Your Laurent Bladekeeper (3, Ganking[Ganking]) holds B and your Shadowblade Lurker (5) is ready at base. Take A today and still own a battlefield when your next turn starts: that Hold is your 8th point.
Need a hint?
Drag Shadowblade Lurker to A and Confirm, leave the Bladekeeper on B, then End Turn and press Next through Garen's turn.
You're on 7 and held B this turn, so taking A now would win. Garen (6) holds A with a Towering Combatant (3, Shield 2[Shield 2], Tank[Tank]) and a Demacian Diplomat (2); his Vanguard Sergeant (4) waits, exhausted, at his base. Your Laurent Bladekeeper (3) is at B and your Shipyard Skulker (3) at base. Count what A really is before you attack. If you can't win this turn, make sure you win on your next.
Need a hint?
Drag Shipyard Skulker to B, leave the Bladekeeper there, and End Turn.