Chapter 8 · Lesson 6 of 7

Racing

A game is a race. Before you fight, count both clocks: how many turns each side needs to reach 8.

Quick check

You're on 6, they're on 6 and hold B with a big unit. Empty A is open, and a trade would kill their unit but score nothing. What do you count first?

Predict

Garen is on 3 and holds B. You're on 6 with two Flame Chompers, and empty A is open. Who wins the race if you take A?

Make your guess, then play the drill to find out.

Words from this lesson

Racing
Ignoring their board and scoring, because you will reach 8 before they do.
Clock
How many turns a player needs to reach 8, counting their Holds and Conquers.

From the Core Rules (2026-10-09): 469–473 — Scoring · 471 — Hold · 473 — the Final Point

Try it on the table

2 drills

  1. 1Just Score

    You're on 6, Garen is on 3. His Scrutinizing Sergeant (6) holds B; it has no [Ganking], so it can't move from B to A. You need two points: empty A today and your Hold of A tomorrow. He needs five. Your two Flame Chompers (3 each) could trade with his Sergeant, or score. Which wins first?

    Need a hint?

    Drag both Flame Chompers to A and Confirm. Then End Turn and press Next through Garen's turn.

    Start drill 1
  2. 2Don't Trade, Race

    The same idea, but you're both on 6. Garen's Scrutinizing Sergeant (6) holds B, and his two Demacian Diplomats (2 each) ready up on his turn. Your two Flame Chompers can trade with the Sergeant and stop his Hold, or take empty A. Count both clocks before you choose.

    Need a hint?

    Count both clocks: his Hold only makes 7. Drag both Flame Chompers to A and Confirm, then End Turn and press Next through Garen's turn.

    Start drill 2