Card Types
Every card has a type. The type tells you where the card goes and whether it stays.
- Unit: a creature you play to your base. It stays on the board and fights for you.
- Champion unit: a unit that carries a champion's name as a tag, like Ahri. Your Chosen Champion is one.
- Spell: does what its text says, then is gone. It never stays on the board.
- Gear: an object you play to your base. It stays on the board, like a unit. The exception is gear with [Deploy]: it's played to a battlefield instead (Chapter 7 shows how).
- Token: a unit or gear made by a card's effect. It was never in your deck.
- Rune: lives in its own small deck, not your Main Deck. Chapter 2 is all about runes.
- Battlefield and Legend: you never play these. They start the game on the table.
Units and gear are permanents: they stay. Spells don't. Your runes pay for the cards you play; the next chapter explains how, and in these drills the table pays for you.
- A Unit: Ravenbloom Student.

- A Champion unit: Ahri, Inquisitive.

- A Spell: Hextech Ray. It acts, then it's gone.

- A Gear: Pendulum Blade. It stays in your base.

- Sprite Call is a Spell that makes Sprite tokens: units that were never in your deck.

- A Rune: Fury Rune. Next chapter.

Which card goes to the trash right after it does its job?
A Sprite token appears on the board. Where was it before?
Which of these do you NOT play from your hand?
You play a Unit, a Spell and a Gear. When you're done, which are still on the board?
Make your guess, then play the drill to find out.
Try it: play one of each type, then take the battlefield.
Words from this lesson
- Champion unit
- A unit tagged with a champion's name. Your Chosen Champion is one.
- Spell
- A card that does what its text says, then goes to your trash. It never stays on the board.
- Gear
- A card you play to your base that stays on the board.
- Token
- A unit or gear made by a card's effect, not from a deck.
- Permanent
- A unit or gear. It stays on the board after you play it.
From the Core Rules (2026-10-09): Card types: Units, Spells, Gear, Runes, Battlefields, Legends · Tokens (game objects made by effects)