Chapter 2 · Lesson 5 of 5

Extra Resources

Some cards give you more to spend, or make cards cheaper. Some also ask for an additional cost on top of the normal one.

Quick check

Battering Ram costs 5. You have already played two cards this turn. What does it cost?

Quick check

Lux adds 2 Energy for spells only. Can it help pay for Zed (a unit)?

Quick check

Zed's discard is an optional additional cost. What happens if you don't discard?

Predict

Astral Heron's discount applies to the card you play after your first. You hold a 1-Energy Ray and the 6-Energy Firestorm. Which order uses the discount best?

Make your guess, then play the drill to find out.

Hextech Ray and Falling Comet carry the keyword [Action], which a later lesson explains.

Words from this lesson

[Add]
Put Energy or Power straight into your Rune Pool.
Additional cost
A cost you pay on top of a card's normal cost. Cards say "as an additional cost".
Cost reduction
An effect that makes a card cost less, to a minimum of 0 or what the card says.

From the Core Rules (2026-10-09): Add: adding resources to the Rune Pool · Cost reduction · 204.4 — Additional costs · Owner ruling 2026-10-23: Heron's discount is a Chain trigger that stacks

Try it on the table

2 drills

  1. 1Lux Pays

    You're on 7 and B is already scored. Their Peak Guardian (5 Might) holds A. You have only three runes, and Falling Comet costs 5 Energy. Lux, Crownguard can exhaust to [Add] 2 Energy, but only for spells. Click Lux for the Energy, play Falling Comet on the Guardian, then walk Bubble Bot into A.

    Need a hint?

    Click Lux for Energy, play Falling Comet on the Guardian, then walk Bubble Bot into A.

    Start drill 1
  2. 2Cheap Card First, Big Card Next

    You're on 7 and B is already scored; your Astral Heron stands at B. Your first card each turn makes your next card cost 2 Energy and 2 Power less. A is held by a Peak Guardian (5) and two Kinkou Initiates (3). You have 5 runes, two Hextech Rays (1 Energy and [Fury], so recycle 1 Fury rune: deal 3) and Firestorm (6 Energy and [Fury]: deal 3 to every enemy unit at a battlefield). Give the discount to the expensive card, not a cheap one, then walk Flame Chompers into A.

    Need a hint?

    Ray the Guardian, then play Firestorm at A (now cheaper): it finishes the Guardian and both Initiates. Walk Chompers into A.

    Start drill 2