Chapter 7 · Lesson 1 of 5

Gear and [Equip]

Gear is a card that isn't a unit and doesn't fight. You play it to your base and pay its Energy cost, like a unit. It enters ready.

Most gear is Equipment. It has an [Equip] cost, paid in Power. Pay it on your own turn and the gear attaches to a unit you control. The unit gets the gear's bonus: here, +2 Might.

[Deploy] gear works differently. It's played to a battlefield, never to your base: any battlefield, even one your opponent holds or one nobody holds. It stays there on its own (it isn't sent back to your base), and it can be moved by effects that move gear. But if an opponent holds that battlefield, it's killed.

Quick check

You play The Ball ([Deploy]) to Battlefield A, which your opponent holds. Where is it, and what can happen to it?

Quick check

Your unit with Doran's Blade dies. What happens to the Blade?

Quick check

Doran's Blade is on your unit A. You pay [Equip] to put it on unit B. Does that work?

Predict

You're on 6 and need both battlefields: the Poro (2) at A and the Chompers (3) at B. Your Herder is a 3 and your Diplomat a 2, and you have one Blade (+2). Who should get it?

Make your guess, then play the drill to find out.

Words from this lesson

Equipment
Gear with an [Equip] cost that attaches to a unit to help it.
[Deploy]
This gear is played to a battlefield (any one), stays there, and is killed when an opponent holds that battlefield.
[Equip]
Pay the cost to attach this gear to a unit you control. It only works on gear that isn't attached.
[Weaponmaster]
When you play this unit, you may attach one of your Equipment to it for free.

From the Core Rules (2026-10-09): 148 — Gear · 818 — Equip · 821 — Weaponmaster · 830 — Deploy · 462 — loose gear at a battlefield is recalled

Try it on the table

3 drills

  1. 1Arm Up

    You're on 7 and B is already scored. Darius's Noxus Hopeful (4 Might) holds A, and your Stellacorn Herder (3) can't beat it alone. Play Doran's Blade (2 Energy), then [Equip] it to the Herder for [Body] (+2 Might), and attack A.

    Need a hint?

    Drag Doran's Blade to your base, use its [Equip] on Stellacorn Herder, then drag the Herder to A and Confirm.

    Start drill 1
  2. 2Pick the Right Arm

    You're on 6 and Darius holds both battlefields: Daring Poro (2) at A and Flame Chompers (3) at B. Take both to win. You have one Doran's Blade (+2 Might) and a Body rune to [Equip] it. Once it's on a unit, [Equip] can't move it again, so pick the unit before you equip.

    Need a hint?

    Count both fights before you equip. The Herder already beats the Poro, so the Diplomat needs the Blade for B.

    Start drill 2
  3. 3Weapons Master

    You're on 7 and B is already scored. Darius's Noxus Hopeful (4) and Flame Chompers (3) hold A: 7 Might together. Every one of your runes is Fury, so you can't pay Doran's Blade's [Equip] (a Body Power). In hand: the Blade and Armed Assailant (6 Might, [Accelerate], [Weaponmaster]). Gear first, then the Assailant.

    Need a hint?

    Gear first: play Doran's Blade, then play Armed Assailant with [Accelerate] and choose the Blade for its [Weaponmaster]. Attack A.

    Start drill 3