1. Chapter 7

    Abilities, Gear and Keywords

    Gear, abilities, tokens and every keyword, one at a time.

    1. 1Gear and [Equip]Gear stays in your base until you attach it; [Equip] attaches it, and it goes where its unit goes. [Deploy] gear goes straight to a battlefield.Start
    2. 2Activated Abilities"Cost: effect", used when you choose. Exhausting is a cost, and an exhausted unit can't move.Start
    3. 3TokensUnits and gear made by an effect: real on the board, gone for good when they leave.Start
    4. 4Show OffRadiance's new keyword: reveal or point to the right card as you play, and get a bonus.Start
    5. 5Keyword ReferenceEvery keyword on the cards in one place: its rule, a card that shows it, and a one-move drill.Start
    6. CheckpointArm the Right HandEverything in this chapter, on one board.Play