Chapter 7 · Lesson 3 of 5

Tokens

A token is a unit or a piece of gear that a card makes during the game. It isn't in your deck or your hand: it comes straight onto the board.

A token is real. A token unit has Might, can move and fight, and can be hurt. Like any unit, it comes in exhausted unless the card that makes it says otherwise.

A token is not a card. When it dies or leaves the board, it ceases to exist. It doesn't go to your trash, so it can't be recycled or brought back.

Quick check

Your Recruit token dies in a fight. Where does it go?

Quick check

You make a Recruit this turn with nothing special in play. Can it move to a battlefield right away?

Words from this lesson

Recruit
A token unit with 1 Might.
Gold
A token piece of gear. Kill it to add one Power of any Domain.

From the Core Rules (2026-10-09): Tokens · 139 — Ready and Exhausted

Try it on the table

Ready to Fight

  1. You're on 7 and B is already scored. Darius's Vanguard Sergeant (4) holds A. Renata Glasc (4 Might) is ready at your base, but alone she only trades. Your Legend, Herald of the Arcane, says "[1], [Exhaust]: Play a 1 Might Recruit unit token." Renata says "Your tokens enter ready." Make a Recruit and send both.

    Need a hint?

    Click your Legend, choose to play the Recruit to your base, and Confirm. Then select Renata and the Recruit, drag both to A and Confirm.

    Start the drill