Chapter 9 · Lesson 2 of 5

Setting up

Before turn 1, both players do the same steps.

Mulligan: you may send back up to 2 cards from your hand: set them aside, draw that many new cards, then put the set-aside cards on the bottom of your Main Deck, so you won't draw them again soon.

The player who goes second channels 3 runes on their first turn, not 2. That makes up for going second. The first player draws a card on turn 1 too, like every turn.

What to keep? Look at your costs. Going first you have 2 runes on turn 1 and 4 on turn 2, so you want cards you can play early.

Quick check

You set aside 2 cards in the Mulligan. Where do they go?

Quick check

You go second. How many runes do you channel on your first turn?

Try it

Keep or send back?

Real opening hands from the starter decks. Choose up to 2 cards to send back (or none), then Check.

0 of 6 answered.

Words from this lesson

Mulligan
Once, before the first turn: set aside up to 2 cards from your hand, draw that many, then put the set-aside cards on the bottom of your Main Deck.
Opening hand
The 4 cards you draw before the game starts.
First player
The player who takes the first turn. The other player channels an extra rune on their first turn.
Duel
A one-on-one game, the kind you play here.

From the Core Rules (2026-10-09): ~110-118 — the Setup Process · 119 — Mulligan · 417 — set-aside cards go to the bottom of the deck · 487.4 — Duel: each player selects 1 of their 3 Battlefields at random; the second player's extra rune