Chapter 4 · Lesson 5 of 5

Stun, Kill, Buffs

Other Might changes say this turn: those wear off at the end of the turn. A buff doesn't.

Quick check

Your 4-Might unit is Stunned and attacks a 2-Might defender. What happens?

Quick check

A unit that already has a buff gets buffed again. How much Might does it gain?

Words from this lesson

[Stun]
A Stunned unit deals no combat damage this turn, but still needs its full Might in damage to die.
Kill
Sending a unit straight to the trash, whatever its Might or damage.
[Temporary]
The unit is killed at the start of its controller's next turn, before they score.
This turn
A change that wears off at the end of the turn.

From the Core Rules (2026-10-09): 424 — Stun · 701 — Buff · 816 — Temporary · 467 — The Combat Damage Step

Try it on the table

2 drills

  1. 1Lights Out

    You're on 7 and B is already scored. Scrutinizing Sergeant (6) holds A. Royal Entourage (4) and Demacian Diplomat (2) deal 6 together, but its 6 would kill both of them too, unless it's Stunned. Play Solari Shieldbearer (3 Energy): as it arrives, stun the Sergeant. A Stunned unit deals no combat damage. Then send both.

    Need a hint?

    Play Solari Shieldbearer and stun Scrutinizing Sergeant, then send Royal Entourage and Demacian Diplomat to A together.

    Start drill 1
  2. 2One Buff Each

    You're on 7 and B is already scored. Starhound (6) holds A. Laurent Bladekeeper (3) and Demacian Diplomat (2) deal only 5 together, one short. You have two buffs, each +1 Might: Pit Rookie (when you play it, buff another friendly unit) and your Legend, Blind Monk (pay 1 Energy and exhaust it: buff a friendly unit). A unit can hold only one buff.

    Need a hint?

    Play Pit Rookie and buff the Bladekeeper; use Blind Monk to buff the Diplomat; then send both to A.

    Start drill 2