1. Chapter 4

    Combat

    Showdowns, damage, and who's left standing.

    1. 1ShowdownsContest a battlefield and a Showdown starts. Focus, passing, and how it ends.Start
    2. 2DamageEach side deals its total Might. You choose where yours lands, and a unit needs its full Might in damage to die.Start
    3. 3Combat Keywords[Assault], [Shield], [Tank] and [Deflect]: the keywords that change a fight.Start
    4. 4Ties, Wipes and LeftoversWho has the battlefield after a fight: a tie, a wipe, or only one side left.Start
    5. 5Stun, Kill, BuffsStun a unit to silence it in a fight. Buffs add Might that stays. Some changes last only this turn.Start
    6. CheckpointThrough the Wall, Then the RestEverything in this chapter, on one board.Play