Chapter 4 · Lesson 1 of 5

Showdowns

Whenever a battlefield is contested (someone moves in who doesn't control it), the game pauses for a Showdown there. Combats happen inside Showdowns too.

If you move into a battlefield where the opponent has units, the Showdown leads to a Combat. Your units are the attackers; theirs, already there, are the defenders. You both get your chance to answer, and when you both pass, the units fight. The next lesson shows how.

So a Showdown is your opponent's chance to answer you, even on your turn, if they kept the right card. Chapter 6 explains [Action] and [Reaction] in full, and keywords like [Assault] come later too.

Quick check

You move a unit into a battlefield your opponent holds. Who gets Focus first?

Quick check

When does the fighting in a Combat happen?

Words from this lesson

Showdown
A pause at a contested battlefield where the players take turns to play an [Action] or [Reaction] card, or pass.
Focus
In a Showdown, your turn to play an [Action] or [Reaction] card or pass. Whoever contested the battlefield gets it first.
Pass
Choosing to do nothing when it's your move. When both players pass in a row, the Showdown ends.
Combat
A fight at a battlefield where both players have units: each side deals damage equal to its total Might.
Attacker
A unit that moved into a battlefield to fight there.
Defender
A unit that was already at the battlefield when the enemy moved in.

From the Core Rules (2026-10-09): 307 — States of the Turn · 341–348 — Showdowns · 313 — Focus · 461 — Combat

Try it on the table

2 drills

  1. 1Your Focus, Their Focus

    You're on 7 and B is already scored. A is empty, but moving there opens a Showdown, and Jinx is holding Hextech Ray (deal 3 to a unit at a battlefield) with a rune to pay for it. Send a unit she can't kill: Peak Guardian (5 Might). In the Showdown you have Focus first. Pass, let her answer, and once you've both passed, A is yours.

    Need a hint?

    Drag Peak Guardian to A and Confirm. When you have Focus, press Pass. Jinx may Ray it; it survives.

    Start drill 1
  2. 2Bring Enough

    You're on 7 and B is already scored. Jinx's Noxus Hopeful (4) and Traveling Merchant (2) hold A. Jinx, your opponent, is holding Hextech Ray (1 Energy + 1 Fury: deal 3) and one Fury rune: tapped for the Energy, then recycled for the Fury, it pays. Moving in starts a Showdown, then a Combat. After you pass she'll Ray whichever of your units hurts you most, so send all three: Peak Guardian, Laurent Bladekeeper and Demacian Diplomat.

    Need a hint?

    Select all three units at your base, drag them to A together, Confirm, then Pass each time you have Focus.

    Start drill 2