Chapter 6 · Lesson 2 of 7

The Chain

Some things happen at once. Others wait. When you play a spell, it doesn't happen right away: it goes on the Chain, a pile of things waiting to happen, and your opponent gets a chance to answer first.

So a spell can be beaten by a spell put on top of it. Cards that can do that have [Reaction], and in Showdowns you play [Action] cards: both come in the next lessons. You won't need them to play these drills.

Quick check

You play a spell. Your opponent plays a different spell on top of it. Which happens first?

Predict

Yasuo holds Defy, which counters a spell. You could ready Vi, Destructive with Forbidden Technique, or play Sneaky Deckhand straight to A. Which can Defy stop?

Make your guess, then play the drill to find out.

Words from this lesson

Chain
The pile of spells and abilities waiting to happen. The newest one happens first.
Resolve
When something on the Chain finally happens.

From the Core Rules (2026-10-09): Chains · Units and gear resolve at once

Try it on the table

2 drills

  1. 1Clear the Way

    You're on 7 and you scored B this turn, so taking A wins. Jinx's Shadowblade Lurker (5) holds A, too big for your Flame Chompers (3). Cast Charm (1 Energy + 1 Calm: move an enemy unit) to send the Lurker home. It waits on the Chain until you both pass; then march in.

    Need a hint?

    Click Charm, target the Lurker, send it to base, then pass until it resolves. Then move the Chompers to A.

    Start drill 1
  2. 2They Can't Counter a Unit

    You're on 7, B is scored, and A is open: nobody holds it. Your Vi, Destructive took B this turn and is exhausted. Yasuo holds Defy ([Reaction]: counter a spell). You have 3 runes: enough for Forbidden Technique (a spell: ready a unit) or Sneaky Deckhand (a unit whose own text says "You may play me to an open battlefield": unlike most units, it can go straight to A), not both.

    Need a hint?

    Play Sneaky Deckhand straight to A.

    Start drill 2