Chapter 6 Timing
The order of a turn, and which cards you can play when.
- 1The TurnAwaken, Beginning, Channel, Draw, then your Main Phase, then the End. Everything in order.Start
- 2The ChainSpells wait before they happen, and the newest one happens first.Start
- 3ActionsWhat [Action] means: cards you can play during Showdowns, on either player's turn.Start
- 4ReactionsWhat [Reaction] means: answer a spell before it resolves. Priority and passing.Start
- 5Responding on Their TurnSave your unit, counter their spell, ambush their move.Start
- 6HiddenHide a card for 1 Power. Play it later for free, even on their turn.Start
- 7TriggersAbilities that happen by themselves when something happens.Start
- CheckpointTwo Answers, Two ThreatsEverything in this chapter, on one board.Play