1. Chapter 6

    Timing

    The order of a turn, and which cards you can play when.

    1. 1The TurnAwaken, Beginning, Channel, Draw, then your Main Phase, then the End. Everything in order.Start
    2. 2The ChainSpells wait before they happen, and the newest one happens first.Start
    3. 3ActionsWhat [Action] means: cards you can play during Showdowns, on either player's turn.Start
    4. 4ReactionsWhat [Reaction] means: answer a spell before it resolves. Priority and passing.Start
    5. 5Responding on Their TurnSave your unit, counter their spell, ambush their move.Start
    6. 6HiddenHide a card for 1 Power. Play it later for free, even on their turn.Start
    7. 7TriggersAbilities that happen by themselves when something happens.Start
    8. CheckpointTwo Answers, Two ThreatsEverything in this chapter, on one board.Play