Runes
Cards cost resources, and runes make them. The number in a card's top-left corner is its Energy; the rune icon under it, like [Fury], is its Power. Together they are the cost. You bring a separate Rune Deck of 12 runes. Each turn you channel 2 of them: you put them from your Rune Deck onto the board, ready to use.
- Energy is the number in a card's top corner. Tap (exhaust) a rune to add 1 Energy. Energy has no colour, so any rune will do.
- Power is the coloured cost below it, like 1 Fury. Recycle a rune to add 1 Power of that rune's Domain. The rune leaves the board and goes to the bottom of your Rune Deck, so you will channel it again later.
- One rune can do both: tap it for Energy first, then recycle it for Power.
- Card text shows Power as each Domain's rune symbol: [Fury] Fury, [Calm] Calm, [Mind] Mind, [Body] Body, [Chaos] Chaos, [Order] Order. A rainbow [C] is Power of any Domain, and a number like [2] is Energy.
What you add goes into your Rune Pool until you spend it. The pool empties at the start of each Main Phase and at the end of each turn, so spend it while it lasts. On the table you don't have to tap anything yourself: play the card and the runes pay for it.
One rune gives at most 1 Energy and 1 Power, so 6 runes pay at most 6 Energy and 6 Power. A recycled rune leaves the board, so tap runes freely but recycle only when you need the Power.
You have 3 runes on the board. What is the most Energy you can add?
You recycle a Fury rune. What do you get?
Hextech Ray costs 1 Energy and 1 Fury Power. You have exactly one rune, a Fury one. Can you play it?
Make your guess, then play the drill to find out.
- A Fury Rune. Tap it for 1 Energy, or recycle it for 1 Fury Power.

- Hextech Ray costs 1 Energy and 1 Fury Power.

Some cards also carry keywords in brackets, like [Action], [Assault] or [Ganking]. Each one is short for a rule that a later lesson explains. None of them matters in this drill.
Words from this lesson
- Rune
- A card from your separate 12-card Rune Deck. Runes make the Energy and Power you pay for cards with.
- Channel
- Putting runes from your Rune Deck onto the board, ready to use. You channel 2 each turn.
- Energy
- The plain number in a card's top corner. Tap any rune to add 1 Energy.
- Power
- The coloured part of a cost, like 1 Fury. Recycle a rune to add 1 Power of its Domain.
- Domain
- One of the six colours: Fury, Calm, Mind, Body, Chaos and Order. Every rune and card belongs to one or more.
- Tap
- Exhausting a card (turning it sideways) to use it, like tapping a rune for 1 Energy.
- Recycle
- Sending a rune from the board back into your Rune Deck to add 1 Power of its Domain.
- Rune Pool
- Where the Energy and Power you add wait until you spend them. It empties at the start of each Main Phase and at the end of each turn.
From the Core Rules (2026-10-09): 164 — Basic Runes ([E]: Add [1]; Recycle this: Add Power) · 165 — Rune Pools · 431 — Channel · 417 — Recycle