On a big turn you have a few runes and a few cards. Count first. Each rune gives 1 Energy, so your runes are your Energy for the turn. Add up the Energy costs. If the total is more than your runes, something stays in your hand.
Then check Power. Every Power point is a different rune of that Domain, and a rune you recycle for the first card is gone for the second. Plan which rune pays which Power before you start.
Count Energy: runes on the board versus card costs.
Count each Domain: one rune per Power point. A rune can give 1 Energy and 1 Power at the same time.
Play what gets you the most. Cheap cards are not always the best use of your Energy.
Royal Entourage: 3 Energy and Calm Power, 4 Might.
Flame Chompers: 3 Energy, 3 Might.
Quick check
You have 5 runes, a Calm one and a Mind one among them. Royal Entourage and Gemcraft Seer cost 3 Energy each. Can you play both?
Quick check
Two cards each need Fury Power. You have one Fury rune and five other runes. Can you play both?
Quick check
What should you do first when you plan a turn?
Predict
You have 4 runes. Super Mega Death Rocket (4 Energy and a rainbow [C]) kills the guard at A; Fae Porter (4 Energy) is a 4 Might unit. Which wins this turn?
Make your guess, then play the drill to find out.
Super Mega Death Rocket and Hextech Ray carry the keyword Action[Action]. A later lesson explains it; you don't need it here.
The Energy and Power your runes can give you this turn. Count it before you play anything.
From the Core Rules (2026-10-09): 163.1 — Energy cost · 164.2 — Power cost · 165 — Rune Pools
Try it on the table
3 drills
1Pick What Wins
You're on 7 and B is already scored. Their Peak Guardian (5 Might) holds A. You have 4 runes and two cards: Super Mega Death Rocket (4 Energy and a rainbow [C]: deals 5 damage to a unit) and Fae Porter (4 Energy: a 4 Might unit). Pass when the table asks. Only one of them wins this turn.
Need a hint?
Play Super Mega Death Rocket on the Peak Guardian, then walk Flame Chompers into A.
You're on 7 and B is already scored. Three defenders hold A: two Kinkou Initiates and a Bilgewater Tracker, each 3 Might. You have three Hextech Rays and three Fury runes. Each rune pays a whole Ray: tap it for the Energy, recycle it for the Fury. Ray all three, then walk in.
Need a hint?
Play Hextech Ray on each of the three defenders, then walk Flame Chompers into A.
You're on 7 and B is already scored. Their Peak Guardian (5) and Kinkou Initiate (3) hold A. You have 4 runes and Death from Below: 4 Energy and a rainbow [C], it kills a unit at a battlefield, and if that unit had 3 Might or less you may play Death from Below again from your trash for just the [C]. Choose what to kill first.
Need a hint?
Kill the Kinkou Initiate first with Death from Below, then play it again from your trash on the Guardian. Then walk Chompers into A.