Azir
Legend · PassiveYour Sand Soldiers have [Weaponmaster]. 1 Energy, Exhaust: Play a 2 Might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Azir commands an army of sand. Once you've played an Equipment, Emperor of the Sands raises a Sand Soldier with [Weaponmaster] — it takes any of your Equipment, even off another unit, for free — and Azir, Sovereign brings his soldiers with him when he attacks. His trials teach you which weapon each soldier needs, and when.
Know a combo with Azir? Submit an interaction →Choose your Champion
Azir: Gear and Sand Soldiers
9 trials
Its champion is Azir, Sovereign — choose it →
Runs Azir, Sovereign · Barcelona, LA, Singapore, Hartford, Vancouver
Five top Azir lists, one engine: a dozen cheap Equipment (1–2 Energy) that each turn wake Emperor of the Sands — 1 Energy for a 2 Might Sand Soldier whose [Weaponmaster] takes an Equipment for free, even off another unit. Azir, Sovereign then marches every token into one fight. Guards! does it on the opponent's turn, from face down, for 0.
Beginner · Azir, Ascendant
3 trialsIntermediate · Azir, Ascendant
1 trialAdvanced · Azir, Ascendant
2 trialsExpert · Azir, Ascendant
1 trialAny champion
1 trialThese trials work with whichever champion you chose.
Popular cards Azir can run — learn their timing and their traps.


